Now, while we sincerely hope that no-one ever gets a crash in RO2, ever, we are realistic and do know that it will happen from time to time. In the past, we’ve always asked for crash logs and other info – after the next RO2 update, it will be automated for you.
It should be straight-forward enough, if it happens to you – and it will make our QA department’s life much simpler, too. So, don’t worry, it is NOT some evil virus!
We’re pleased to announce the release of the modding and map making tools for Red Orchestra 2, available free to everyone that owns Red Orchestra 2. While the limited functionality preview versions of the SDK have been available to select modders for a while, this release now makes the full capabilities of the Mod SDK available to everyone. Users can now make and publish everything from simple mods and mutators, through custom maps and on to full total conversion mods.
Modders and map makers have been hard at work with the pre-release SDK and several great maps and mods are already coming together. For a preview of what is to come, check out these three total conversion mods already in production for Red Orchestra 2:
And to check out all of the latest custom maps, mods, and content head on over to the modding section of the Tripwire Interactive forums:
There are also a bunch of updates to the main game – see the discussion thread below:
RISING STORM DEBUT TRAILER
We know you have all been waiting to see how Rising Storm has been progressing and, at last we are able to show you our first trailer, brought to you by our good friends over at Gamespy.
This is “The Japanese Trailer” featuring a preview of some maps from the Japanese perspective, with another one due at the end of next month bringing the US side and some of the new weapons to the fore.
Along with the trailer there is an interview with Tripwire VP, Alan Wilson and Tony Gillham, the producer, in which they discuss the history of the mod and what we can expect for the future.
So hop over there now and get up to speed on Rising Storm.
By most business measures Red Orchestra 2 has been a smashing success for Tripwire Interactive. Within 2 days of the launch of the game it had surpassed the lifetime revenue of the original Red Orchestra that has been selling for over 5 years. The pre-sales and launch week sales of the game broke all company records, even beating out our hit game Killing Floor by a three-fold margin. But for all of this success we’ve not done as well as we would have liked in the most important area to us – the happiness of all of our customers. To put it bluntly, the game had a rough launch. We’ve been working diligently since launch to get these issues sorted and have made great progress fixing issues with matchmaking, VOIP, and stability as well as improving performance. The final major area that we’ve been working on is stats, player progression and ranking.
We have now fixed all of the major issues with the stats system and released an update yesterday to address these issues. Due to the problems with stats and players either earning stats and achievements that they didn’t actually earn or earning stats at many times the intended rate, we are going to have to do a global reset of all stats for the game. This means all achievements, stats and player progression will be rolled back as if all players were new. This was not an easy decision for us to make, but one we felt we needed to do to preserve the integrity of the stats and ranking system, and to provide all of the players the best experience with the game over the long term. Knowing that there are people that have been playing the game for a few weeks now and will lose the stats for that time we are going to provide a special bonus to all players. For the next few weeks all players will earn double experience in Red Orchestra 2. This means if a player plays the game during the double experience period they will quickly get their experience up to where they would have been had these issues never existed. Additionally, we are going to give those playing the game during the double experience period a special achievement called “In B4 Reset”. Right now this is just an achievement, but we’re going to be looking at ways to give special rewards to the players that have this achievement in the future.
Thank you to all of the players that have made Red Orchestra 2 a hit so far. We’ve got a lot of exciting things in store with free content coming for the game so stay tuned over the coming weeks for more news on that front!