Red Orchestra 2: Heroes Of Stalingrad

Change History – 21 Nov 2011

Map Balance

  • Reduced Elite Riflemen and Assault roles on all maps.
  • Fixed various spawn camping issues on all maps.
  • Apartments – Added additional allied spawn after capturing the first set of objectives
  • Barracks – Fixed an exploit that allowed you to get into a wall
  • Fallen Fighters – Added missing spawn on squad leader spawns to sewers and trenches
  • Grain Elevator – Added a spawn for the Allies that is on the 4th floor. This for when the allies are defending the Foothold
  • Spartanovka – Fixed a issues with spawn protection incorrectly showing up when one of the objectives was captured in the 16 player version.
  • Also fixed an Allied spawn not working correctly on the 16 player version.

Performance/Stability

  • Reduced the fps hitch during first spawn
  • Improved the frame rate smoothing video setting to give more stable FPS
  • Fixed memory spike when changing teams in the role selection menu
  • Improved physics performance (removing another cause of hitching)
  • Fixed a crash when device was lost

Other

  • Fixed a wall exploit while leaning
  • Satchel objectives can now be ‘captured’ by destroying the target
  • Fixed getting kicked for idling if the server has set MaxIdleTime when reinforcements have run out, or when dead in countdown mode.
  • Fixed momentary green scope texture when taking over a bot with a sniper scope.
  • Fixed a bug where tank crew members would be invisible the first time they unhatch from the driver seat
  • Tank geometry should no longer disappear after being killed as a tank crewman
  • Several problems with the hero rank have been addressed (Enemy loadout weapons not showing up, losing hero status after death, UI refinements,
    etc…)
  • Launching the game the first time will add a setting, HUDTipsLevel, to ROGame.ini. Changing this will reduce the amount of text tips that appear on the HUD (0 – All Tips, 1 – Moderate Tips, 2 – Few Tips).

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