The Scorched Earth Tournament for RO2 has the final 4 teams closing in on the big prize money – a total of $12,000. With the Superbowl out of the way, this week we have the divisional play-offs for Scorched Earth, to find the best team in Europe and the best in North America. The two winning teams will progress to the grand final for the shot at the World Title and the big cash prize!
First up, on Wed 8th Feb, at 8pm in the UK [9pm Central European, 3pm Eastern], is the European Division Championship match where Enclave face off against DoublePenetration. Both teams have put out some old favorites, so we’ll see which of them makes it to the World Championship match!
And, following up on Sun 12th Feb, at 9pm Eastern [6pm Pacific, in the wee small hours of Friday morning in Europe], we have the North American Division Championship. Team Chaos take on Hardcore North America for the title – and their own shot at the big prize.
The matches will be broadcast live (with a small delay just in case anyone needs to bleep out a nipple slip, or stray middle finger). Details HERE: http://www.forgottenhonor.com/scorchedearth/live/livestream/. And the hashtag for the twitter conversation will be #fhscorchedearth. Get tweeting!
Get out there and support your team – the hono(u)r of whole cultures is at stake here! Along with $12,000…
Now, while we sincerely hope that no-one ever gets a crash in RO2, ever, we are realistic and do know that it will happen from time to time. In the past, we’ve always asked for crash logs and other info – after the next RO2 update, it will be automated for you.
It should be straight-forward enough, if it happens to you – and it will make our QA department’s life much simpler, too. So, don’t worry, it is NOT some evil virus!
We’re pleased to announce the release of the modding and map making tools for Red Orchestra 2, available free to everyone that owns Red Orchestra 2. While the limited functionality preview versions of the SDK have been available to select modders for a while, this release now makes the full capabilities of the Mod SDK available to everyone. Users can now make and publish everything from simple mods and mutators, through custom maps and on to full total conversion mods.
Modders and map makers have been hard at work with the pre-release SDK and several great maps and mods are already coming together. For a preview of what is to come, check out these three total conversion mods already in production for Red Orchestra 2:
And to check out all of the latest custom maps, mods, and content head on over to the modding section of the Tripwire Interactive forums:
There are also a bunch of updates to the main game – see the discussion thread below:
RISING STORM DEBUT TRAILER
We know you have all been waiting to see how Rising Storm has been progressing and, at last we are able to show you our first trailer, brought to you by our good friends over at Gamespy.
This is “The Japanese Trailer” featuring a preview of some maps from the Japanese perspective, with another one due at the end of next month bringing the US side and some of the new weapons to the fore.
Along with the trailer there is an interview with Tripwire VP, Alan Wilson and Tony Gillham, the producer, in which they discuss the history of the mod and what we can expect for the future.
So hop over there now and get up to speed on Rising Storm.